Quake III multiplayer server probleem

Status
Niet open voor verdere reacties.

djmaster329

Gebruiker
Lid geworden
12 mei 2009
Berichten
304
Hallo,

Ik heb een Quake III multiplayer server draaiende voor een paar dagen.
Maar zodra een ronde begonnen is (Free For All), dan kan je niet meer meedoen met de game. Dan moet je wachten op de volgende ronde.
Is er een manier om dat uit te zetten?

Server Config:
Code:
// ********************** START OF Q3A SERVER FILE **********************
// FILENAME : q3ded-osp.cfg


// q3a server config
// vq3 ffa
// make sure the map rotation file 'maprotate-osp.cfg' exists
// written by spirit, based on the config from holarse.net


// --- contact and admin ---
sets ".Admin"  "djmaster329"			// admin name
sets ".email" "mijnemail"		// admin email
sets ".www"   "mijnwebsite"	        // www site that offers maps rotated on the server etc


// --- basic stuff ---
seta rconPassword "mijnwachtwoord"           	// remote console admin password
seta g_gametype "2"				// gametype (0 = ffa, 1 = tourney,  2 = ffa, 3 = tdm, 4 = ctf)


// --- banner stuff ---
seta sv_hostname "servernaam"        // how the server shows up in q3a game browser
seta g_motd ""		                // message of the day, shown on client connect


// --- misc ---
seta r_smp "0"					// whether the server has multiple CPUs
seta sv_pure "0"				// whether .pk3-files are cheat checked


// --- clients and slots ---
g_password "password"		        	// server password for clients who try to connect
g_needpass "0"					// whether the password is enabled / needed to connect
seta sv_maxClients "32"				// max players allowed on server, includes spectators
seta sv_privateClients "2"			// reserved slots for players who know the private password
seta sv_privatePassword "password" 		// private slot password
seta g_syncronousClients "0"			// whether clients are allowed to record demos
seta g_allowvote "1"				// map - map restart - kick - g_gametype


// --- annoyances ---
// Note that you need to turn punkbuster off on the command line when you start the server (q3ded +set sv_punkbuster 0 ...)
// because you can't change the setting anymore once the server process has started! Removing the next line (or putting 'sv_punkbuster 0'
// into your config file will NOT turn off punkbuster.
pb_sv_enable					// enable punkbuster server
pb_sv_guidrelax 7				// disable punkbuster CD-check
seta sv_strictauth "0"				// whether CD-key is checked on client


// --- network ---
seta sv_allowdownload "1"			// whether clients are allowed to d/l maps etc from server
seta sv_maxRate "5000000" 			// download speed limit
seta sv_floodProtect "1" 			// whether server uses flood-protection
seta sv_master1 "master0.gamespy.com:28900"     // master servers where the server registers itself
seta sv_master2 "master.gamershut.de:27950" 	//   to be found by players.
seta sv_master3 "master.gnw.de:27950"		//   use +set dedicated x to tell the server whether or not
seta sv_master4 "master3.idsoftware.com:27950"  //   to register itself there, x = 2 : register x = 1 : don't


// --- weapons ---
seta g_quadfactor "3"				// quad damage multiplier, default = 3
seta g_weaponrespawn "5" 			// weapon respawn time in secs, default = 5
seta g_friendlyfire "0"				// whether you can do damage to your team members
seta g_teamAutoJoin "1"				// whether players are automatically added to a team
seta g_teamForceBalance "1"			// whether teams are auto-balanced by the server
seta g_forcerespawn "2"				// time after which players are forced to respawn, 0 = never


// --- movement ---
seta pmove_fixed "1"				// whether movement is independent of client framerate
seta pmove_msec "16" 				// dont ask me
seta sv_fps "30"				// server frame rate


// --- bots ---
seta bot_enable "1"				// whether bots are allowed on the server
seta bot_minplayers "5" 			// minimum players number, filled up with bots if fewer
seta bot_nochat "0"				// whether bots are allowed to chat


// --- map rotation ---
exec maprotation-osp.cfg


// ********************** END OF Q3A SERVER FILE **********************

Ik heb deze tutorial gebrukt: http://it.rcmd.org/networks/q3_install/q3_linux_server_howto.php
 
Laatst bewerkt:
Ik zal het even proberen.

EDIT: Het werkt niet, ik krijg precies hetzelfde.
 
Laatst bewerkt:
Misschien g_teamAutoJoin op 0 zetten?
Ik zou het verder helaas niet weten.
 
Status
Niet open voor verdere reacties.
Steun Ons

Nieuwste berichten

Terug
Bovenaan Onderaan