blua tigro
Gebruiker
- Lid geworden
- 21 apr 2009
- Berichten
- 48
error :
24 geen operator = hiervoor
104 string naar tchar waarschuwing
24 geen operator = hiervoor
104 string naar tchar waarschuwing
Code:
// blua tigro 1 nov 2017
// sprite 1
#if defined(UNICODE) && !defined(_UNICODE)
#define _UNICODE
#elif defined(_UNICODE) && !defined(UNICODE)
#define UNICODE
#endif
#include <tchar.h>
#include <windows.h>
bool key[ 256 ] ;
int winx , winy ;
#define FRAME_TIMER 1
class Sprite
{
public :
int x , y , w , h ;
bool visable ;
BITMAP bmp ;
Sprite(){;}
void loadbmpfromfile( HINSTANCE hinstance , TCHAR * file )
{
bmp = LoadBitmap( hinstance , _T( file ) ) ;
w = bmp.bmWidth ;
h = bmp.bmHeight ;
visable = true ;
}
void show( HDC hdc )
{
if ( visable )
{
//draw mask whit and [ upper half of bmp ]
BitBlt( hdc , x , y , w , h/2 , hdc , 0 , 0 , MERGECOPY ) ;
//draw picture whit or [ lower half of bmp ]
BitBlt( hdc , x , y , w , h/2 , hdc , 0 , h/2 , MERGEPAINT ) ;
}
}
bool hit( Sprite spr )
{
if ( x + w < spr.x ) return false ;
if ( x > spr.x + spr.w ) return false ;
if ( y + h < spr.y ) return false ;
if ( y > spr.y + spr.h ) return false ;
return true ;
}
} ;
Sprite player ;
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
TCHAR szClassName[ ] = _T("CodeBlocksWindowsApp");
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
_T("sprite 1"), /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
800, /* The programs width */
600, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
) ;
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
player.loadbmpfromfile(hThisInstance,"player.bmp") ;
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT paint ;
HDC hdc = BeginPaint( hwnd , &paint ) ;
RECT rect ;
switch (message) /* handle the messages */
{
case WM_CREATE :
player.x = 0 ;
player.y = 0 ;
SetTimer( hwnd , FRAME_TIMER , 40 , NULL ) ;
case WM_KEYDOWN :
key[ wParam ] = true ;
switch( wParam )
{
case VK_ESCAPE :
PostQuitMessage( 0 ) ;
break ;
default : ;
}
break ;
case WM_KEYUP :
key[ wParam ] = false ;
break ;
case WM_TIMER :
switch( wParam )
{
case FRAME_TIMER :
if ( key[ VK_UP ] ) player.y-- ;
if ( key[ VK_DOWN ] ) player.y++ ;
if ( key[ VK_LEFT ] ) player.x-- ;
if ( key[ VK_RIGHT ] ) player.x++ ;
if ( player.y > winy ) player.y = 0 ;
if ( player.y < 0 ) player.y = winy ;
if ( player.x > winx ) player.x = 0 ;
if ( player.x < 0 ) player.x = winx ;
InvalidateRect( hwnd , NULL , true ) ;
break ;
default : ;
}
break ;
case WM_PAINT :
GetClientRect( hwnd , &rect ) ;
winx = rect.right ;
winy = rect.bottom ;
player.show( hdc ) ;
EndPaint( hwnd , &paint ) ;
case WM_DESTROY :
PostQuitMessage( 0 ) ; /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0 ;
}