Hey,
Ik probeer een texture uit de class ContentManager te laden.
Alleen ik krijg steeds deze error.
Object reference not set to an instance of an object.
De error komt op het dik dikgedrukte stuk in Spaceship.
Wij zou mij kunnen helpen hiermee?
ContentManager
Spaceship
Alvast bedankt!
Ik probeer een texture uit de class ContentManager te laden.
Alleen ik krijg steeds deze error.
Object reference not set to an instance of an object.
De error komt op het dik dikgedrukte stuk in Spaceship.
Wij zou mij kunnen helpen hiermee?
ContentManager
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Space_wars
{
static class ContentManager
{
public enum AudioFiles
{
bounce
}
public enum TextureFiles
{
spaceship,
chure,
sinode,
thege,
bullet,
laser,
rocket,
guidedRocket
}
public static Dictionary<AudioFiles, SoundEffect> Audio { get; set; }
public static Dictionary<TextureFiles, Texture2D> textures { get; set; }
public static void LoadContent(Game game)
{
Audio = new Dictionary<AudioFiles, SoundEffect>();
textures = new Dictionary<TextureFiles, Texture2D>();
textures.Add(TextureFiles.spaceship, game.Content.Load<Texture2D>("Spaceship"));
Audio.Add(AudioFiles.bounce, game.Content.Load<SoundEffect>("RocketSound"));
}
}
}
Spaceship
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
namespace Space_wars
{
class Spaceship : DrawableGameComponent
{
public Texture2D Texture { get; set; }
public Vector2 Position { get; set; }
public int Speed { get; set; }
public float bulletDelay;
public List<Weapon> bulletList;
public int upgrade;
public Rectangle BoundingBox
{
get
{
return new Rectangle((int)Position.X, (int)Position.Y, Texture.Width, Texture.Height);
}
}
public Spaceship(Game game) : base(game) {
// Nieuwe bulletlijst maken
bulletList = new List<Weapon>();
// Tijd tussen het schieten van de kogels
bulletDelay = 100;
[B] Texture = ContentManager.textures[ContentManager.TextureFiles.spaceship];[/B]
}
Alvast bedankt!