Tim Hovius
Gebruiker
- Lid geworden
- 25 jan 2008
- Berichten
- 788
Hallo allemaal,
Ik ben bezig met een spel. Alleen heb ik een probleem.
Als ik de reset knop van m'n spel indruk, gebeurt er niks.
Ik snap er niks van. Alle methoden die het spel moeten resetten werken verder wel. Dit heb ik getest met System.out.println()
Het gaat vooral om de klassen SpelPaneel, Level, en Levels.
Omdat je hier om een of andere vage reden de code niet kunt uploaden doe ik het even zo:
Ik ben bezig met een spel. Alleen heb ik een probleem.
Als ik de reset knop van m'n spel indruk, gebeurt er niks.
Ik snap er niks van. Alle methoden die het spel moeten resetten werken verder wel. Dit heb ik getest met System.out.println()
Het gaat vooral om de klassen SpelPaneel, Level, en Levels.
Omdat je hier om een of andere vage reden de code niet kunt uploaden doe ik het even zo:
Code:
package lunarLockout;
public class Levels
{
private int[][] level_1, level_2, level_3, level_4, level_5, level_6,
level_7, level_8, level_9, level_10, level_11, level_12, level_13,
level_14, level_15, level_16, level_17, level_18, level_19,
level_20, level_21, level_22, level_23, level_24, level_25,
level_26, level_27, level_28, level_29, level_30, level_31,
level_32, level_33, level_34, level_35, level_36, level_37,
level_38, level_39, level_40;
public Levels()
{
level_1 = new int[5][5];
level_2 = new int[5][5];
level_3 = new int[5][5];
level_4 = new int[5][5];
level_5 = new int[5][5];
level_6 = new int[5][5];
level_7 = new int[5][5];
level_8 = new int[5][5];
level_9 = new int[5][5];
level_10 = new int[5][5];
level_11 = new int[5][5];
level_12 = new int[5][5];
level_13 = new int[5][5];
level_14 = new int[5][5];
level_15 = new int[5][5];
level_16 = new int[5][5];
level_17 = new int[5][5];
level_18 = new int[5][5];
level_19 = new int[5][5];
level_20 = new int[5][5];
level_21 = new int[5][5];
level_22 = new int[5][5];
level_23 = new int[5][5];
level_24 = new int[5][5];
level_25 = new int[5][5];
level_26 = new int[5][5];
level_27 = new int[5][5];
level_28 = new int[5][5];
level_29 = new int[5][5];
level_30 = new int[5][5];
level_31 = new int[5][5];
level_32 = new int[5][5];
level_33 = new int[5][5];
level_34 = new int[5][5];
level_35 = new int[5][5];
level_36 = new int[5][5];
level_37 = new int[5][5];
level_38 = new int[5][5];
level_39 = new int[5][5];
level_40 = new int[5][5];
// level 1 [x][y]
level_1[4][0] = 1;
level_1[2][1] = 2;
level_1[1][2] = 3;
level_1[3][3] = 4;
level_1[4][4] = 10;
// level 2 [x][y]
level_2[2][0] = 1;
level_2[4][1] = 2;
level_2[1][2] = 3;
level_2[3][3] = 4;
level_2[1][4] = 10;
// level 11 [x][y]
level_11[2][0] = 1;
level_11[0][1] = 2;
level_11[2][1] = 10;
level_11[4][1] = 3;
level_11[2][2] = 4;
level_11[2][3] = 5;
// level 12 [x][y]
level_12[1][0] = 1;
level_12[4][1] = 2;
level_12[1][4] = 3;
level_12[4][4] = 10;
}
public int[][] getLevel_1()
{
return level_1;
}
public int[][] getLevel_2()
{
return level_2;
}
public int[][] getLevel_3()
{
return level_3;
}
public int[][] getLevel_4()
{
return level_4;
}
public int[][] getLevel_5()
{
return level_5;
}
public int[][] getLevel_6()
{
return level_6;
}
public int[][] getLevel_7()
{
return level_7;
}
public int[][] getLevel_8()
{
return level_8;
}
public int[][] getLevel_9()
{
return level_9;
}
public int[][] getLevel_10()
{
return level_10;
}
public int[][] getLevel_11()
{
return level_11;
}
public int[][] getLevel_12()
{
return level_12;
}
public int[][] getLevel_13()
{
return level_13;
}
public int[][] getLevel_14()
{
return level_14;
}
public int[][] getLevel_15()
{
return level_15;
}
public int[][] getLevel_16()
{
return level_16;
}
public int[][] getLevel_17()
{
return level_17;
}
public int[][] getLevel_18()
{
return level_18;
}
public int[][] getLevel_19()
{
return level_19;
}
public int[][] getLevel_20()
{
return level_20;
}
public int[][] getLevel_21()
{
return level_21;
}
public int[][] getLevel_22()
{
return level_22;
}
public int[][] getLevel_23()
{
return level_23;
}
public int[][] getLevel_24()
{
return level_24;
}
public int[][] getLevel_25()
{
return level_25;
}
public int[][] getLevel_26()
{
return level_26;
}
public int[][] getLevel_27()
{
return level_27;
}
public int[][] getLevel_28()
{
return level_28;
}
public int[][] getLevel_29()
{
return level_29;
}
public int[][] getLevel_30()
{
return level_30;
}
public int[][] getLevel_31()
{
return level_31;
}
public int[][] getLevel_32()
{
return level_32;
}
public int[][] getLevel_33()
{
return level_33;
}
public int[][] getLevel_34()
{
return level_34;
}
public int[][] getLevel_35()
{
return level_35;
}
public int[][] getLevel_36()
{
return level_36;
}
public int[][] getLevel_37()
{
return level_37;
}
public int[][] getLevel_38()
{
return level_38;
}
public int[][] getLevel_39()
{
return level_39;
}
public int[][] getLevel_40()
{
return level_40;
}
}
Code:
package lunarLockout;
public class Level
{
private Levels levels;
private int levelLijst[][];
private int level;
public Level()
{
levels = new Levels();
levelLijst = new int[5][5];
}
public void setLevel(int level)
{
this.level = level;
switch (level)
{
case 1:
levelLijst = (int[][]) levels.getLevel_1().clone();
break;
case 2:
levelLijst = (int[][]) levels.getLevel_2().clone();
break;
case 3:
levelLijst = (int[][]) levels.getLevel_3().clone();
break;
case 4:
levelLijst = (int[][]) levels.getLevel_4().clone();
break;
case 5:
levelLijst = (int[][]) levels.getLevel_5().clone();
break;
case 6:
levelLijst = (int[][]) levels.getLevel_6().clone();
break;
case 7:
levelLijst = (int[][]) levels.getLevel_7().clone();
break;
case 8:
levelLijst = (int[][]) levels.getLevel_8().clone();
break;
case 9:
levelLijst = (int[][]) levels.getLevel_9().clone();
break;
case 10:
levelLijst = (int[][]) levels.getLevel_10().clone();
break;
case 11:
levelLijst = (int[][]) levels.getLevel_11().clone();
break;
case 12:
levelLijst = (int[][]) levels.getLevel_12().clone();
break;
case 13:
levelLijst = (int[][]) levels.getLevel_13().clone();
break;
case 14:
levelLijst = (int[][]) levels.getLevel_14().clone();
break;
case 15:
levelLijst = (int[][]) levels.getLevel_15().clone();
break;
case 16:
levelLijst = (int[][]) levels.getLevel_16().clone();
break;
case 17:
levelLijst = (int[][]) levels.getLevel_17().clone();
break;
case 18:
levelLijst = (int[][]) levels.getLevel_18().clone();
break;
case 19:
levelLijst = (int[][]) levels.getLevel_19().clone();
break;
case 20:
levelLijst = (int[][]) levels.getLevel_20().clone();
break;
case 21:
levelLijst = (int[][]) levels.getLevel_21().clone();
break;
case 22:
levelLijst = (int[][]) levels.getLevel_22().clone();
break;
case 23:
levelLijst = (int[][]) levels.getLevel_23().clone();
break;
case 24:
levelLijst = (int[][]) levels.getLevel_24().clone();
break;
case 25:
levelLijst = (int[][]) levels.getLevel_25().clone();
break;
case 26:
levelLijst = (int[][]) levels.getLevel_26().clone();
break;
case 27:
levelLijst = (int[][]) levels.getLevel_27().clone();
break;
case 28:
levelLijst = (int[][]) levels.getLevel_28().clone();
break;
case 29:
levelLijst = (int[][]) levels.getLevel_29().clone();
break;
case 30:
levelLijst = (int[][]) levels.getLevel_29().clone();
break;
case 31:
levelLijst = (int[][]) levels.getLevel_31().clone();
break;
case 32:
levelLijst = (int[][]) levels.getLevel_32().clone();
break;
case 33:
levelLijst = (int[][]) levels.getLevel_33().clone();
break;
case 34:
levelLijst = (int[][]) levels.getLevel_34().clone();
break;
case 35:
levelLijst = (int[][]) levels.getLevel_35().clone();
break;
case 36:
levelLijst = (int[][]) levels.getLevel_36().clone();
break;
case 37:
levelLijst = (int[][]) levels.getLevel_37().clone();
break;
case 38:
levelLijst = (int[][]) levels.getLevel_38().clone();
break;
case 39:
levelLijst = (int[][]) levels.getLevel_39().clone();
break;
case 40:
levelLijst = (int[][]) levels.getLevel_40().clone();
break;
}
}
public void resetLevel()
{
levels = new Levels();
}
public int getLevel()
{
return level;
}
public void setLevelLijst(int[][] levelLijst)
{
this.levelLijst = levelLijst;
}
public int[][] getLevelLijst()
{
return levelLijst;
}
}
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