Als ik call of duty 4 (Multi- of Singel player) opstart krijg ik telkens deze error:
----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Error during initialization:
Create2DTexture( $floatz, 800, 600, 0, 114 ) failed: 8876086c = Invalid call
_____________________________________________________________________
Stappen die ik al heb ondernomen:
- Het spel al 3x opnieuw geïnstalleerd, op verschillende plekken.
- Direct X 9c opnieuw geïnstalleerd van de COD4 CD en gedownload van Microsoft.
- Drivers opnieuw gedownload en installeert.
Mijn systeem:
CPU: AMD Athlon(tm) 64 Processor 3500+
CPU Speed: 2.21 GHz Performance Rated at 3.50 GHz
System RAM: 1023 MB
Operating System: Microsoft Windows XP Professional (Build Service Pack 32600)
Video Card: NVIDIA GeForce 8600 GT (GeForce 8600 GT) 2x met SLI
Video Card Driver Version (DirectX): 6.14.11.7824
DirectX Version: 9.0c
Sound Card: Realtek AC97 Audio
Sound Card Driver Version: 5.10
Free Disk Space: 28.8 GB
DVD: BENQ DVD-ROM 16X
Ik ben ten einde raad, help mij aub!
----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Error during initialization:
Create2DTexture( $floatz, 800, 600, 0, 114 ) failed: 8876086c = Invalid call
_____________________________________________________________________
Stappen die ik al heb ondernomen:
- Het spel al 3x opnieuw geïnstalleerd, op verschillende plekken.
- Direct X 9c opnieuw geïnstalleerd van de COD4 CD en gedownload van Microsoft.
- Drivers opnieuw gedownload en installeert.
Mijn systeem:
CPU: AMD Athlon(tm) 64 Processor 3500+
CPU Speed: 2.21 GHz Performance Rated at 3.50 GHz
System RAM: 1023 MB
Operating System: Microsoft Windows XP Professional (Build Service Pack 32600)
Video Card: NVIDIA GeForce 8600 GT (GeForce 8600 GT) 2x met SLI
Video Card Driver Version (DirectX): 6.14.11.7824
DirectX Version: 9.0c
Sound Card: Realtek AC97 Audio
Sound Card Driver Version: 5.10
Free Disk Space: 28.8 GB
DVD: BENQ DVD-ROM 16X
Ik ben ten einde raad, help mij aub!