Ik neem aan dat dit deel 1 is? Heb ff gezocht...
Objective 1 : Board the German battleship Tirpitz.
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This mission will start off with Cpt Price dumping the German officers
overboard. Then let Sgt Waters steer close enough for you to get out. Cpt
Price will got out first so follow him aboard the ship.
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Objective 2 : Locate the ship's armoury.
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Move towards the star on your compass. Captain Price will follow you. When
you get to the set of stairs on the way to the star on your compass go up
them and you will see a hangar door opening. Go in (ignoring the two Germans
who walk out).
Head down the stairs inside the hangar and take the only route available
inside the ship. You will come to the armoury. The Captain will address the
two guards and one of them will confer with somebody up on the bridge. The
companion will be alerted by something said and he will raise his gun to fire.
Before he can pull the trigger Price will shoot them both in the forehead.
PWNED!
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Objective 3 : Retrieve the explosives from the armoury.
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Go inside the armoury and you will see the explosives in a glowing yellow
pile. Go up to them and press "F". Objective completed.
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Objective 4 : Plant the explosives on the ship's boilers. [4]
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Proceed through the hallway you just came to plant one explosive charge on the
boiler in there. Watch out for the Germands that will come from in front and
possibly behind you.
Now retreat back to where the Captain is. Move along the corridor across from
the entrance to the armoury to find the three remaining boilers. There will
be Germans standing in your way all the way from this point on so be on the
lookout at all times. Move along cautiously so you don't get a faceful of hot
lead. Plant the three charges and make your way back up to the hangar.
One thing. The Captain will die no matter what you do here. You can't stop
it.
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Objective 5 : Destroy the Anti-Aircraft radar electronics near the bridge. [3]
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In the hangar move behind the boxes and proceed to single out German defenders
(or attackers in this sense) with your Kar98k or your MP40. Once the coast
appears to be clear dash forward and look for a door on the side of the big
structure on the deck. That will take you back to the innards of the ship.
Now move up the stairwells very_cautiously. There are Germans waiting to
spring out at many of the corners you will round. I suggest you fully utilize
the 'peek' function in this part.
Eventually you will see a glowing yellow box in one of the rooms. Shoot it
and you will have taken out the first Anti-Aircraft radar electronics. Now
move along to take out the rest. There is one more on this level and another
one level up.
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Objective 6 : Retrieve the naval patrol logs.
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When you go to destroy the third Anti-Aircraft radar electronics you will be
met by the Captain of the Tirpitz. Needless to say he is rather pissed at
you so he will try to put a few bullets in your head with his Lugar pistol.
Shoot that SOB in the heart and then go up to the patrol logs in the middle of
the room and pick them up with the "F" button.
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Objective 7 : Return to Sgt Waters at the supply boat.
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Now you have to fight your way off the ship to the waiting Sgt. Waters. Get
out of the inside of the ship and fight your way towards Sgt Waters,
represented as the star on your compass. All that you need to know is covered
in the Tactics section (5.3). When you reach Waters get on the boat and he
will take off once he has realized that the Captain didn't make it.