Garry's Mod is a mod for the first-person shooter computer game Half-Life 2. It allows the player to manipulate objects and experiment with the physics, often with interesting results due to the Source engine. The construction of complex machines within the game can also be a contemporary spin on the Rube Goldberg machine principle.
The final version of Garry's Mod receives regular updates via Steam. Garry's Mod has been available for purchase on Steam since November 29, 2006 for $9.95 (excl. tax.) and requires at least one Source engine game in the user's account to play, and therefore is offered in a reduced-price bundle with Counter-Strike: Source as well as Team Fortress 2 for those who do not meet that criterion.
Garry's Mod is a game modification, created by Garry Newman, and a successor to JBMod, the original sandbox Half-Life 2 modification. While GMod does not possess any actual gameplay value in a traditional sense, it enables the player to freely manipulate all of the objects and features of the Source engine except for the background features. This has allowed an extensive community to build up and create mods and mini-games within GMod. GMod can be used as a map editing tool that interfaces with Valve Software's proprietary editor Hammer to add furniture and small items through its first person interface, letting users graphically interact with their map. Garry's Mod, the first commercial iteration of the mod, has been released through Valve Software's game management platform Steam, at a cost of $9.95 USD.[2] It was released on 29th November 2006.[3]
Garry's Mod is a physics sandbox. Unlike regular games there aren't any predefined aims or goals. We give you the tools and leave you to play.
You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you.
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