HTML:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" href="css/style.css"/>
<title>title</title>
</head>
<body>
<div id="banner">
<img src="img/Banner.png" /><br /><br />
<div id="container">Coming Soon..</div>
</div>
<!-- JavaScript includes -->
<script src="http://code.jquery.com/jquery-1.6.3.min.js"></script>
<script src="scripts/jquery.shuffleLetters.js"></script>
<script src="scripts/script.js"></script>
</body>
</html>
[JS]/**
* @name Shuffle Letters
* @author Martin Angelov
* @version 1.0
* @url http://tutorialzine.com/2011/09/shuffle-letters-effect-jquery/
* @license MIT License
*/
(function($){
$.fn.shuffleLetters = function(prop){
var options = $.extend({
"step" : 8, // How many times should the letters be changed
"fps" : 25, // Frames Per Second
"text" : "", // Use this text instead of the contents
"callback" : function(){} // Run once the animation is complete
},prop)
return this.each(function(){
var el = $(this),
str = "";
// Preventing parallel animations using a flag;
if(el.data('animated')){
return true;
}
el.data('animated',true);
if(options.text) {
str = options.text.split('');
}
else {
str = el.text().split('');
}
// The types array holds the type for each character;
// Letters holds the positions of non-space characters;
var types = [],
letters = [];
// Looping through all the chars of the string
for(var i=0;i<str.length;i++){
var ch = str
;
if(ch == " "){
types = "space";
continue;
}
else if(/[a-z]/.test(ch)){
types = "lowerLetter";
}
else if(/[A-Z]/.test(ch)){
types = "upperLetter";
}
else {
types = "symbol";
}
letters.push(i);
}
el.html("");
// Self executing named function expression:
(function shuffle(start){
// This code is run options.fps times per second
// and updates the contents of the page element
var i,
len = letters.length,
strCopy = str.slice(0); // Fresh copy of the string
if(start>len){
// The animation is complete. Updating the
// flag and triggering the callback;
el.data('animated',false);
options.callback(el);
return;
}
// All the work gets done here
for(i=Math.max(start,0); i < len; i++){
// The start argument and options.step limit
// the characters we will be working on at once
if( i < start+options.step){
// Generate a random character at thsi position
strCopy[letters] = randomChar(types[letters]);
}
else {
strCopy[letters] = "";
}
}
el.text(strCopy.join(""));
setTimeout(function(){
shuffle(start+1);
},1000/options.fps);
})(-options.step);
});
};
function randomChar(type){
var pool = "";
if (type == "lowerLetter"){
pool = "abcdefghijklmnopqrstuvwxyz0123456789";
}
else if (type == "upperLetter"){
pool = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
}
else if (type == "symbol"){
pool = ",.?/\\(^)![]{}*&^%$#'\"";
}
var arr = pool.split('');
return arr[Math.floor(Math.random()*arr.length)];
}
})(jQuery);[/JS]
[JS]$(function(){
var container = $("#container")
container.shuffleLetters();
});
[/JS]