mohaa sp laat niet

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bv bas bv

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14 jun 2006
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325
als ik mohaa start doet hij dat normaal
tot ik een missie start (gwwn sp):thumb:
dan geeft hij namelijk de volgende foutmelding:



Code:
--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Dec  6 2001
----- FS_Startup -----
Current search path:
D:\SPELLE~1\mohaa\main\pak6.pk3 (104 files)
D:\SPELLE~1\mohaa\main\Pak5.pk3 (259 files)
D:\SPELLE~1\mohaa\main\Pak4.pk3 (593 files)
D:\SPELLE~1\mohaa\main\Pak3.pk3 (669 files)
D:\SPELLE~1\mohaa\main\Pak2.pk3 (4722 files)
D:\SPELLE~1\mohaa\main\Pak1.pk3 (772 files)
D:\SPELLE~1\mohaa\main\Pak0.pk3 (11175 files)
D:\SPELLE~1\mohaa/main

----------------------
18294 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 76
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...79 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GT/PCI/SSE2
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_stencil_two_side
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_HP_occlusion_test
GL_EXTENSIONS: GL_IBM_rasterpos_clip
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_copy_depth_to_color
GL_EXTENSIONS: GL_NV_depth_clamp
GL_EXTENSIONS: GL_NV_fence
GL_EXTENSIONS: GL_NV_float_buffer
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_fragment_program
GL_EXTENSIONS: GL_NV_half_float
GL_EXTENSIONS: GL_NV_light_max_exponent
GL_EXTENSIONS: GL_NV_multisample_filter_hint
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_pixel_data_range
GL_EXTENSIONS: GL_NV_point_sprite
GL_EXTENSIONS: GL_NV_primitive_restart
GL_EXTENSIONS: GL_NV_register_combiners
GL_EXTENSIONS: GL_NV_register_combiners2
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_compression_vtc
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_NV_texture_expand_normal
GL_EXTENSIONS: GL_NV_texture_rectangle
GL_EXTENSIONS: GL_NV_texture_shader
GL_EXTENSIONS: GL_NV_texture_shader2
GL_EXTENSIONS: GL_NV_texture_shader3
GL_EXTENSIONS: GL_NV_vertex_array_range
GL_EXTENSIONS: GL_NV_vertex_array_range2
GL_EXTENSIONS: GL_NV_vertex_program
GL_EXTENSIONS: GL_NV_vertex_program1_1
GL_EXTENSIONS: GL_NV_vertex_program2
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SGIX_depth_texture
GL_EXTENSIONS: GL_SGIX_shadow
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 27608 clocks
glDrawPixels w/ RGB: 24787 clocks
glTexSubImage2D w/ BGR: 722106 clocks
glTexSubImage2D w/ RGB: 696220 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: hardbass-c3a844
IP: 192.168.2.3
IP: 5.130.184.158
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 761 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 6343 ms
--- Common Initialization Complete --- 7385 ms
Working directory: D:\SPELLE~1\mohaa
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing EAlogo.RoQ
]name;
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing intro.RoQ
"name" is:"UnnamedSoldier" default:"UnnamedSoldier"
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
You are now setup for easy mode.
------ Server Initialization ------
Server: briefing/briefing1
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary("main/gamex86.dll") failed
...reason: 'Kan opgegeven module niet vinden.

'
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Couldn't load game



:shocked:


en ja:
ik heb et opnieuw geinstaleers
heb de nieuwste drivers
en breaktrouhg werkt ook gewoon
mn specs zijn niet te laag (zelfs crysis draait vloeiend:thumb:)
iemand idee of ervaring :)

dit is opgelost




maar ik heb nog geen poppen in mn game :(
 
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Gaat het hier om het opstarten van Spearhead? Of Allied asault?

Als het is wat ik dank dat het is, probeer dan dit eens:

Download het Programma nHancer http://www.nhancer.com/ en installeer deze.

Open het programma en zoek in de lijst met games naar Medal of honor Allied Assault

Klik vervolgens rechts boven op het tab Compatibility

Zet, voor zover dat nog niet het geval is, een vinkje in het vakje voor Driver Extention Limit.

En maak van het getal wat onder Driver Extention Limit staat het volgende: 11A8

Mocht er worden aangegeven dat je niets mag veranderen ga dan naar Opties en klik op Allow override on predefined settings.

Ik heb precies hetzelfde probeel gehad een aantal maanden geleden en heb sinds deze oplossing nooit meer een probleem gehad.

Is een reactie die ik heb geplaatst bij een vraag die zeer op de jouwe lijkt.

Maar Voor je dit probeert, als jij spearhead opstart dan klapt ie er na het zwarte schermpje uit en gebeurd er niets meer? Als dat het geval is, bovenstaande proberen. Geldt trouwens ook voor gewoon AA en BT
 
legaal (op andere pc deet hij et ook)

M edal
O f
H onor
A llied
Assauld


geen spearhead dus:thumb:


ps: breaktrough doet et wel
 
ik zal eens probere:thumb:
maar ik krijg geen zwart schem hij sluit gewoon af:shocked:

net geprobeerd wekt niet (snik)
ik vind et een hartstikke goed spel
 
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lol hij doet het weer maar...:p

er zijn geen vijanden en ik heb geen wapens :rolleyes:
 
LoadLibrary("main/gamex86.dll") failed
dat heb ik ook eens gehad met mohaas, maar dan cgamex86. Ik heb gewoon aan iemand dat bestand gevraagt en toen deed ie het weer. Als je wilt voeg me maar toe op xfire: felix4
 
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