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Gebruiker
- Lid geworden
- 21 feb 2007
- Berichten
- 31
Ik ben nu bezig met een map te maken voor Medal of Honor. mMaar steeds als ik mijn map wil compile geeft ie een error.
==================
Running bsp command...
q3map -v -gamedir ../mohaa/ C:\Documents and Settings\Ocatie\Bureaublad\MOHAATools\mohradiant\lol.map
C:\Documents and Settings\Ocatie\Bureaublad\MOHAATools\mohradiant>q3map -v -gamedir ../mohaa/ C:\Documents and Settings\Ocatie\Bureaublad\MOHAATools\mohradiant\lol.map
---- q3map ----
verbose = true
************ ERROR ************
Q3MAP Version 1.34
-info - get information about the map
-light - get taunted
-vis - perform vising on the map
BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max detail
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a grid point
will get snapped to the grid. Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scene
-visiblestatic - makes the Static Collision Masks use a visible shader
completed.
Run time was 0 hours, 0 minutes and 1 seconds
weet iemand hoe ik dit kan oplossen?:thumb:
==================
Running bsp command...
q3map -v -gamedir ../mohaa/ C:\Documents and Settings\Ocatie\Bureaublad\MOHAATools\mohradiant\lol.map
C:\Documents and Settings\Ocatie\Bureaublad\MOHAATools\mohradiant>q3map -v -gamedir ../mohaa/ C:\Documents and Settings\Ocatie\Bureaublad\MOHAATools\mohradiant\lol.map
---- q3map ----
verbose = true
************ ERROR ************
Q3MAP Version 1.34
-info - get information about the map
-light - get taunted
-vis - perform vising on the map
BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max detail
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a grid point
will get snapped to the grid. Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scene
-visiblestatic - makes the Static Collision Masks use a visible shader
completed.
Run time was 0 hours, 0 minutes and 1 seconds
weet iemand hoe ik dit kan oplossen?:thumb: