frankgbosman
Verenigingslid
- Lid geworden
- 20 jul 2002
- Berichten
- 300
Beste mensen, als ik mijn oude ganme Soldier of Fortune 2: Double Helix wil spelen krijg ik onderstaande foutmelding direct na het opstarten van het spel. Gek, want vroeger deed ie het okee. Iemand een idee?
SOF2 GOLD 1.03 win-x86 Oct 21 2002
Initialising zone memory .....
------- Filesystem Initialization --------
Current search path:
c:/games/soldie~1/base/therest.pk3 (7125 files)
c:/games/soldie~1/base/textures1234.pk3 (10843 files)
c:/games/soldie~1/base/textures0.pk3 (2816 files)
c:/games/soldie~1/base/skins.pk3 (4117 files)
c:/games/soldie~1/base/musicandsound.pk3 (3055 files)
c:/games/soldie~1/base/mp.pk3 (338 files)
c:/games/soldie~1/base/models.pk3 (3643 files)
c:/games/soldie~1/base/maps.pk3 (466 files)
C:\games\SOLDIE~1/base
32403 files in pk3 files
------------------------------------------
Precaching string packages ...
... 3173 strings precached
---------- Getting System Info -----------
OS: Microsoft WinXP Service Pack 2 (NT)
Pentium IV running at 2786 MHz
1023MB physical memory available
------------------------------------------
--------- Client Initialization ----------
Loading renderer.....
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
Checking for ARB multisample ... ignoring
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
...display frequency = 60 Hz
...using GL_EXT_texture_edge_clamp
...using GL_EXT_secondary_color
...GL_NV_register_combiners not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_pn_triangles not found
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available (max 16.000000)
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Freeing shader text .....
Loading shader text .....
..... 5318 shader definitions loaded
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1300 Series x86/SSE2
GL_VERSION: 2.0.5696 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
CPU: Pentium IV at 2786 MHz
OS: WinXP Service Pack 2 (NT)
rendering primitives: single glDrawElements
Multitexture: enabled
Secondary color: enabled
Register Combiners: disabled
VAR: disabled
Fence: disabled
PN triangles: disabled
Compiled vertex arrays: enabled
Texenv add: enabled
Point parameters :enabled
Anisotropic level: 16.000000
Texturemode: GL_LINEAR_MIPMAP_LINEAR
Picmip: 2 (Min: 0)
No mip mip: 0
LOD bias: 0 (1/-1)
Compressed solid texture format: GL_COMPRESSED_RGB_DXT1
Compressed alpha texture format: GL_COMPRESSED_RGBA_DXT5
Uncompressed solid texture format: GL_RGB8
Uncompressed alpha texture format: GL_RGBA8
Lightmap/fog texture format: GL_RGB8
Cinematic texture format: GL_RGB8
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
RE_Shutdown( 0 )
---------- SOUND Initialization ----------
Initializing DirectSound
...loading dsound.dll: ok
Completed successfully
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x9bf8060 dma buffer
No background file.
----------------------
------------------------------------------
---------- Input Initialization ----------
Skipping check for DirectInput
------------------------------------------
------ Force Feedback Initialization -----
Loading ff...
Feedback devices:
--------- Force Feedback Shutdown --------
------------------------------------------
Failed to load ff dll
------------------------------------------
----- Client Initialization Complete -----
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
Couldn't read fonts/@l@l -- Image load failed
Precaching rmf files...622 precached
Precaching hud files...132 precached
------------------------------------------
----- Common Initialization Complete -----
Working directory: C:\games\SOLDIE~1
Validating savegames ...
... 0 games validated
Couldn't read fonts/ -- Image load failed
----- CL_Shutdown -----
--------- Force Feedback Shutdown --------
------------------------------------------
------------- Input Shutdown -------------
------------------------------------------
Shutting down sound system
...freeing dsound.dll
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Freeing shader text .....
FS_FOpenFileRead: name has a space (fonts/Creating STM %s...
.fontdat)
------------- Input Shutdown -------------
------------------------------------------
SOF2 GOLD 1.03 win-x86 Oct 21 2002
Initialising zone memory .....
------- Filesystem Initialization --------
Current search path:
c:/games/soldie~1/base/therest.pk3 (7125 files)
c:/games/soldie~1/base/textures1234.pk3 (10843 files)
c:/games/soldie~1/base/textures0.pk3 (2816 files)
c:/games/soldie~1/base/skins.pk3 (4117 files)
c:/games/soldie~1/base/musicandsound.pk3 (3055 files)
c:/games/soldie~1/base/mp.pk3 (338 files)
c:/games/soldie~1/base/models.pk3 (3643 files)
c:/games/soldie~1/base/maps.pk3 (466 files)
C:\games\SOLDIE~1/base
32403 files in pk3 files
------------------------------------------
Precaching string packages ...
... 3173 strings precached
---------- Getting System Info -----------
OS: Microsoft WinXP Service Pack 2 (NT)
Pentium IV running at 2786 MHz
1023MB physical memory available
------------------------------------------
--------- Client Initialization ----------
Loading renderer.....
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
Checking for ARB multisample ... ignoring
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
...display frequency = 60 Hz
...using GL_EXT_texture_edge_clamp
...using GL_EXT_secondary_color
...GL_NV_register_combiners not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_pn_triangles not found
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available (max 16.000000)
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Freeing shader text .....
Loading shader text .....
..... 5318 shader definitions loaded
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1300 Series x86/SSE2
GL_VERSION: 2.0.5696 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
CPU: Pentium IV at 2786 MHz
OS: WinXP Service Pack 2 (NT)
rendering primitives: single glDrawElements
Multitexture: enabled
Secondary color: enabled
Register Combiners: disabled
VAR: disabled
Fence: disabled
PN triangles: disabled
Compiled vertex arrays: enabled
Texenv add: enabled
Point parameters :enabled
Anisotropic level: 16.000000
Texturemode: GL_LINEAR_MIPMAP_LINEAR
Picmip: 2 (Min: 0)
No mip mip: 0
LOD bias: 0 (1/-1)
Compressed solid texture format: GL_COMPRESSED_RGB_DXT1
Compressed alpha texture format: GL_COMPRESSED_RGBA_DXT5
Uncompressed solid texture format: GL_RGB8
Uncompressed alpha texture format: GL_RGBA8
Lightmap/fog texture format: GL_RGB8
Cinematic texture format: GL_RGB8
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
RE_Shutdown( 0 )
---------- SOUND Initialization ----------
Initializing DirectSound
...loading dsound.dll: ok
Completed successfully
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x9bf8060 dma buffer
No background file.
----------------------
------------------------------------------
---------- Input Initialization ----------
Skipping check for DirectInput
------------------------------------------
------ Force Feedback Initialization -----
Loading ff...
Feedback devices:
--------- Force Feedback Shutdown --------
------------------------------------------
Failed to load ff dll
------------------------------------------
----- Client Initialization Complete -----
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
Couldn't read fonts/@l@l -- Image load failed
Precaching rmf files...622 precached
Precaching hud files...132 precached
------------------------------------------
----- Common Initialization Complete -----
Working directory: C:\games\SOLDIE~1
Validating savegames ...
... 0 games validated
Couldn't read fonts/ -- Image load failed
----- CL_Shutdown -----
--------- Force Feedback Shutdown --------
------------------------------------------
------------- Input Shutdown -------------
------------------------------------------
Shutting down sound system
...freeing dsound.dll
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Freeing shader text .....
FS_FOpenFileRead: name has a space (fonts/Creating STM %s...
.fontdat)
------------- Input Shutdown -------------
------------------------------------------