Soldier of Fortune: start niet op

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frankgbosman

Verenigingslid
Lid geworden
20 jul 2002
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300
Beste mensen, als ik mijn oude ganme Soldier of Fortune 2: Double Helix wil spelen krijg ik onderstaande foutmelding direct na het opstarten van het spel. Gek, want vroeger deed ie het okee. Iemand een idee?

SOF2 GOLD 1.03 win-x86 Oct 21 2002
Initialising zone memory .....
------- Filesystem Initialization --------
Current search path:
c:/games/soldie~1/base/therest.pk3 (7125 files)
c:/games/soldie~1/base/textures1234.pk3 (10843 files)
c:/games/soldie~1/base/textures0.pk3 (2816 files)
c:/games/soldie~1/base/skins.pk3 (4117 files)
c:/games/soldie~1/base/musicandsound.pk3 (3055 files)
c:/games/soldie~1/base/mp.pk3 (338 files)
c:/games/soldie~1/base/models.pk3 (3643 files)
c:/games/soldie~1/base/maps.pk3 (466 files)
C:\games\SOLDIE~1/base

32403 files in pk3 files
------------------------------------------
Precaching string packages ...
... 3173 strings precached
---------- Getting System Info -----------
OS: Microsoft WinXP Service Pack 2 (NT)
Pentium IV running at 2786 MHz
1023MB physical memory available
------------------------------------------
--------- Client Initialization ----------
Loading renderer.....
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
Checking for ARB multisample ... ignoring
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
...display frequency = 60 Hz
...using GL_EXT_texture_edge_clamp
...using GL_EXT_secondary_color
...GL_NV_register_combiners not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_pn_triangles not found
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available (max 16.000000)
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Freeing shader text .....
Loading shader text .....
..... 5318 shader definitions loaded

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1300 Series x86/SSE2
GL_VERSION: 2.0.5696 WinXP Release

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
CPU: Pentium IV at 2786 MHz
OS: WinXP Service Pack 2 (NT)

rendering primitives: single glDrawElements
Multitexture: enabled
Secondary color: enabled
Register Combiners: disabled
VAR: disabled
Fence: disabled
PN triangles: disabled
Compiled vertex arrays: enabled
Texenv add: enabled
Point parameters :enabled
Anisotropic level: 16.000000
Texturemode: GL_LINEAR_MIPMAP_LINEAR
Picmip: 2 (Min: 0)
No mip mip: 0
LOD bias: 0 (1/-1)
Compressed solid texture format: GL_COMPRESSED_RGB_DXT1
Compressed alpha texture format: GL_COMPRESSED_RGBA_DXT5
Uncompressed solid texture format: GL_RGB8
Uncompressed alpha texture format: GL_RGBA8
Lightmap/fog texture format: GL_RGB8
Cinematic texture format: GL_RGB8
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
RE_Shutdown( 0 )
---------- SOUND Initialization ----------
Initializing DirectSound
...loading dsound.dll: ok
Completed successfully
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x9bf8060 dma buffer
No background file.
----------------------
------------------------------------------

---------- Input Initialization ----------
Skipping check for DirectInput
------------------------------------------
------ Force Feedback Initialization -----
Loading ff...
Feedback devices:
--------- Force Feedback Shutdown --------
------------------------------------------
Failed to load ff dll
------------------------------------------
----- Client Initialization Complete -----
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
Couldn't read fonts/@l@l -- Image load failed
Precaching rmf files...622 precached
Precaching hud files...132 precached
------------------------------------------
----- Common Initialization Complete -----
Working directory: C:\games\SOLDIE~1
Validating savegames ...
... 0 games validated
Couldn't read fonts/ -- Image load failed
----- CL_Shutdown -----
--------- Force Feedback Shutdown --------
------------------------------------------

------------- Input Shutdown -------------
------------------------------------------
Shutting down sound system
...freeing dsound.dll
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Freeing shader text .....
FS_FOpenFileRead: name has a space (fonts/Creating STM %s...
.fontdat)

------------- Input Shutdown -------------
------------------------------------------
 
Heb je al een update van je Directx geinstalleerd?

Hij geeft aan GD, dit kan ook betekenen dat je een videdriver update nodig hebt

ook nog even voor je gezocht.. staan op meerdere fora dat een herinstallatie misschien ook gaat helpen!
 
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Ik had een no-cd-fix gedraaid. Weer vervangen naar origineel. Lukt nu wel. Dank!
 
Hoi... er is ook een programmaatje, waar van de naam tot me tot mijn spijt ontschoten is, dat de gehel installatie van sof2 checkt op fouten. Dit is erg klein, en staat ergens op internet. Na de installatie even dat programma draaien, en je weet meteen of er problemen zijn! Succes met deze geweldige game; vooral online absolute top!

Mvg,
Bas

]=[ammer]=[and
 
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